<?xml version="1.0"?>
<doc>
    <assembly>
        <name>MonoGame.Framework.Net</name>
    </assembly>
    <members>
        <member name="M:Microsoft.Xna.Framework.Net.MonoGamerPeer.GetServerList(Lidgren.Network.NetPeer)">
            <summary>
            Contacts the Master Server on the net and gets a list of available host games
            </summary>
            <param name="netPeer"></param>
        </member>
        <member name="P:Microsoft.Xna.Framework.Net.MonoGamerPeer.SimulatedLatency">
            <summary>
            Used to Simulate the delay between computers
            </summary>
        </member>
        <member name="P:Microsoft.Xna.Framework.Net.MonoGamerPeer.SimulatedPacketLoss">
            <summary>
            Used to simulate the number of packets you might expect to loose.
            </summary>
        </member>
    </members>
</doc>
